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What is SpyParty?

SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.



All posts by Steph

Cookies, Cough Drops, and Locked Rooms

“Welcome, to SpyParty! Have you read the manual?”

That’s what magician1099 said to me when I entered the lobby. I hadn’t read the manual. I played as spy anyway, twitched, and got shot. I played as spy again, twitched again, and got shot again. I thought to myself “I should probably read the manual.”

May 31st, 2016

I’d joined the beta on January 10th after watching lthummus stream a few sets, and it took me three months to decide that this was a game that I needed to have. I threw myself into it, and shortly after, threw my name into the PAX volunteer hat. I didn’t think there was any chance I’d be chosen.

Fittingly, it was lthummus that told me it had happened: “Hey Steph, it seems like you’re going to be a booth slave.” Apparently he’d seen a forum post about it before I had. I was in shock: me, representing SpyParty at PAX West? I’d had the game for 150 days, and I had 6,000 fewer games than any of the other selected volunteers. I got this crazily exciting news at midnight, and barely slept.

I’d never been to any gaming convention before. But I’d heard and read many stories about what they were like (Shaking the Hand of Someone You’ve Shot, Caley’s PAX Diary). I’ve read about sleeping in cars, in parks, and in a room with seven other people. I’ve learned that there are four things I definitely need to bring with me:

  1. Water, for thirst.
  2. Hand sanitizer, so that I don’t get sick.
  3. Cough drops, so that I don’t lose my voice.
  4. Deodorant, so that I don’t add to the smell that I’ve heard occurs at PAX.

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