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SCL Venues and Rules


Last Updated: 2 months ago


Chapter 1 - League Organization and Conduct

1.00 - The SpyParty Competitive League, simply called "the league" elsewhere in these rules, is administered by the league administrator, and generally operates pursuant to these rules. However the league administrator is not strictly bound by these rules and may overrule them at any time if they believe doing so would be equitable.

1.01 - The league is divided into three circuits. In descending order these are Masters Circuit, Pro Circuit, and Challenger Circuit.

1.02 - A league season lasts 19 weeks. There are 13 weeks of regular season play, followed by a one week break period, followed by five postseason weeks.

1.03 - Seasons occur at the discretion of the league administrator.

1.04 - Players in the league are expected to fulfill high standards of conduct. They are to treat all members of the SpyParty community respectfully at all times and to generally conform their conduct within the community to its norms, as determined by the league administrator. Failure to do so may subject players to penalties at the discretion of the administrator, including removal from the league.


Chapter 2 - Regular Season Scoring and Tiebreaking

2.00 - In each circuit's regular season, winning a match awards 2 points. Drawing a match awards 1 point. Losing a match awards no points.

2.01 - A player finishes higher than another player in the regular season if they finish with more points.

2.02 - If any number of players finish the regular season with the same number of points, the finish will be determined using the following hierarchy:

  • First, if any player in the tie has more points than all other tied players in matches where all the participants were part of the tie being broken, that player will be considered to have finished higher;
  • Second, if a tie still remains, if any player in the tie has more match wins than all other tied players, that player will be considered to have finished higher;
  • Third, if a tie still remains, if any player in the tie finished higher in SCL in the previous season relative to any other tied player, that player will be considered to have finished higher;
    1. Participating in the SCL is considered a higher finish than not participating in SCL for the purpose of this rule.
    2. Ending a season in a higher division than another player did in the same season is considered a higher finish for the purpose of this rule.
    3. If two players ended a season in the same division, the player with the higher regular season finish is considered to have finished higher unless otherwise specified elsewhere in these rules.
  • Fourth, If a tie still remains, the tied players will play sudden death against each other (see chapter 11 of these rules) in an equitable fashion to be determined by the league administrator until the tie is resolved.

2.03 - For the purpose of the preceding rule, any time a player is removed from a tie using one of the tiebreaking criteria, evaluation of all remaining tied players, if any, will begin anew from the top of the hierarchy.


Chapter 3 - Masters Circuit and the League Championship

3.00 – Masters Circuit consists of three divisions: Diamond, Platinum, and Gold. Each of these divisions contains 6 players.

3.01 - The regular season of the Masters Circuit is a double round robin event, with a break week for all players in week 6. Regular season Masters Circuit matches use the regular season match format.

3.02 - The League Championship consists of a three-round direct elimination playoff. This playoff occurs during the final three weeks of the five-week postseason. The participants are the 1st, 2nd, and 3rd-place finishers in Diamond, the divisional champion and runner-up from Platinum, and the divisional champion of Gold.

3.03 - The direct elimination playoff is a normally-seeded single elimination bracket. The Diamond players are seeded first in order of finish, then the Platinum players in order of finish, then the Gold player.

3.04 - The Diamond 1st and 2nd-place players receive first round byes in the League Championship.

3.05 - All matches in the League Championship use the playoff match format, except for the finals of the event, which uses the League Championship match format.

3.06 - The winner of this playoff is the League Champion. If a Diamond player is the League Champion, they are considered as having finished higher than all other players for all purposes, even if they had a lower regular season finish. This only applies to Diamond players.


Chapter 4 - Promotion and Demotion in Masters Circuit

4.00 - In the two weeks prior to the League Championship, Masters Circuit players challenge for promotion and demotion.

4.01 - In the first week of the postseason, the players who finished 1st and 2nd in the regular season of Platinum and Gold play a playoff match, known as a divisional championship match. The winner is considered the Divisional Champion and the loser is the runner-up. The Divisional Champion is considered to have finished higher than the runner-up for all purposes, even if they had the worse regular season record.

4.02 - Also in the first week of the postseason, the players who finished 5th and 6th in the regular season of Diamond and Platinum also play a playoff match, known as a hazard match. The loser of this match automatically demotes to the next-lowest division and is considered to have finished lower than the winner of this match for all purposes, even if they had the better regular season record.

4.03 - The last place finisher in Gold automatically demotes to Silver.

4.04 - In the second week of the postseason, the divisional runners-up of Platinum and Gold play a playoff match against the hazard match winners from Diamond and Platinum, respectively. This match is known as a promotion match. If the lower division player wins, they are promoted to the next division up and the loser is demoted one division. Otherwise nothing happens.


Chapter 5 - Pro Circuit

5.00 - Pro Circuit consists of a variable number of divisions, which is determined at the start of the season. Each division in Pro Circuit will be filled with 13 players if possible; if it is not, all but the lowest division will be filled with 13 players, and the lowest division will consist of the remaining number. The first seven Pro Circuit divisions, in order from highest to lowest, will be named Silver, Bronze, Copper, Iron, Obsidian, Oak, and Bamboo.

5.01 - The regular season of the Pro Circuit is a single round robin event. Byes may be scheduled by the league administrator as necessary. Regular season Pro Circuit matches use the regular season match format.

5.02 - The 1st place regular season finisher in each Pro Circuit division except Silver may elect either to participate in the Tournament of Position per chapter 7 of these rules, or to automatically promote to the next division. The 1st place regular season finisher in Silver always automatically promotes to Gold.


Chapter 6 - Challenger Circuit

6.00 - Challenger Circuit consists only of Challenger Division, which contains a variable number of players. Only players who join in the middle of a season become part of Challenger Division, and Challenger Division may contain any number of players who so join.

6.01 - The regular season of Challenger Division lasts 10 weeks.

6.02 - Any member of Challenger Division may challenge any other member of Challenger Division to a match at any time. That match will be considered late pursuant to rules 14.01 and 14.02 if not played within a week of the challenge AND the tournament director is notified of the delay. No two players may play more than one match against each other in the Challenger regular season. Matches played pursuant to this rule use the regular season match format.

6.03 - After the completion of the Challenger regular season, the top 4 players in Challenger will play a single elimination tournament, to occur during weeks 11-13 of the season, seeded by order of regular season finish, to determine the order of finish for Challenger. If Challenger consists of 24 players or more at the end of the regular season, this tournament will instead consist of the top 8 players.

6.04 - The winner of the Challenger tournament is considered the 1st place finisher in Challenger regardless of regular season finish. The loser of the finals match is considered 2nd place. The losers of the semifinals matches are 3rd and 4th, with 3rd place being the semifinals loser who finished higher in the Challenger regular season. All other players in Challenger are ranked according to their regular season finish.

6.05 - All matches in the Challenger tournament use the playoff match format.

6.06 - At the start of a new season, all players still in Challenger from the previous season will instead be added to the lowest Pro Circuit division in order of finish, with a new Pro Circuit division being added if the lowest such division is already full. This occurs before the operation of chapter 15 of these rules.


Chapter 7 - The Tournament of Position

7.00 - The Tournament of Position occurs during the postseason. Exactly 32 players participate in it.

7.01 - The Tournament of Position is a five-round Swiss event.

  • Pairings occur by reference to the following hierarchy: first, pairing players with the same score in the tournament, then by pairing players who have an identical sequence of wins and losses within the tournament, then by pairing players such that the player with the best regular season finish in the preceding regular season is paired against the player with the worst such finish, the 2nd best-finishing player against the 2nd worst-finishing player, and so on. A regular season finish of any kind in a higher division is always higher than a regular season finish of any kind in a lower division for this purpose.

7.02 - The Gold 4th and 5th place regular season finishers must always participate in the Tournament of Position.

7.03 - The 1st place finishers from every division in Bronze or lower, including Challenger division, MAY choose to participate. If they instead choose direct promotion to the next division, a substitute participates in the Tournament of Position instead. The number of players entered into the Tournament of Position by operation of this rule must always equal the number of divisions lower than Silver, including Challenger Division.

(a) - The substitute pursuant to this rule is always the next-highest player in the division who would not otherwise be participating in the Tournament of Position by operation of this rule or the subsequent one.

7.04 - If the number of players entered into the Tournament of Position by operation of the preceding two rules is less than 32, then the 2nd-place finishers in each division, starting with Silver and proceeding down through the divisions, are entered into the tournament until there are 32 players total entered. If necessary this procedure repeats for 3rd-place finishers and so on until there are 32 players. The number of players entered into the Tournament of Position by operation of this rule must always equal 32 minus the number of players entered by operation of the preceding two rules.

7.05 - After five rounds, the tournament is over. The top two finishers are placed directly into Gold Division, the next three into Silver Division, and so on through all Pro Circuit divisions until there are no more Pro Circuit divisions in which to place the participants, or until all 32 participants are placed. A player who would be placed into a lower division than the one they currently occupy by this rule instead remains in their existing division.

7.06 - Any player who is in Iron Division or lower, who wins at least one match in the Tournament of Position against an opponent from a higher division, receives a one-division promotion if they would not already receive a higher promotion by operation of the preceding rule.

7.07 - Order of finish in the Tournament of Position is determined by reference to the following hierarchy:

  • First, players finish higher who won more matches;
  • Second, players finish higher who won head-to-head against ALL other players against whom a tiebreaker is required;
  • Third, players finish higher who had the earliest win which occurred in the same round as a loss for ALL the other players against whom a tiebreaker is required.

7.08 - For the purpose of the preceding rule, any time a player is removed from a tie using one of the tiebreaking criteria, evaluation of all remaining tied players, if any, will begin anew from the top of the hierarchy.

7.09 - All matches in the Tournament of Position use the Playoff match format.

7.10 - If a player drops during the Tournament of Position, or if a player cannot or does not participate who must do so in the Tournament of Position according to these rules, the league administrator may substitute other players, order forfeits, or resolve the situation in any other way the administrator deems equitable.


Chapter 8 - Regular Season Match Format

8.00 - A regular season match begins with a draft process. Players are strongly encouraged to use the drafting tool at https://draft.spypartyfans.com for this purpose. First the players use any random method to determine a draft winner. That winner determines either who picks and bans first, or who plays as spy first. Whichever choice this player does not make is then made by the other player.

8.01 - Once the players have determined the order in which they will pick and ban, the first player bans one venue. Then the other player bans one venue. Then the first player restricts one venue. Then the other player restricts one venue.

8.02 - Restricted venues may not be selected as doubled maps. Banned venues may not be selected at all. Venues that have already been selected once in a draft process in any way may not be selected again.

8.03 - After the players have banned and restricted, the first player selects a doubled venue, which will be played twice. Then the other player selects a doubled venue to be played twice. Then the first player selects a venue to be played once. Then the other player selects a venue to be played once.

8.04 - After the draft is completed, the players play through the venues in the order they were selected. The players alternate between playing spy and sniper each game. On each doubled venue, the players will play through twice as spy and twice as sniper. On each non-doubled venue, the players will play through once as spy and once as sniper.

8.05 - Once a player wins 7 games, the set ends immediately and that player is the winner. If both players have won 6 games, the match is a draw.

8.06 - Summarized, the overall structure for venue selection is as follows:

  • Player A bans.
  • Player B bans.
  • Player A restricts.
  • Player B restricts.
  • Player A picks a doubled venue.
  • Player B picks a doubled venue.
  • Player A picks a venue.
  • Player B picks a venue.


Chapter 9 - Playoff Match Format

9.00 - A playoff match uses the exact same format as a regular season match except as modified by the rules in this chapter.

9.01 - The higher-finishing regular season player decides both who picks and bans first, and who spies first, instead of the method used in a regular season match to determine order of draft and play.

9.02 - The draft method is identical, except each player must choose an additional venue that will be played once. This additional venue is selected at the end of the regular season draft process.

9.03 - The winner of a playoff match is the first player to win 9 games. If both players have won 8 games, the match proceeds to sudden death and a winner is determined.

9.04 - Summarized, the overall structure for venue selection is as follows:

  • Player A bans.
  • Player B bans.
  • Player A restricts.
  • Player B restricts.
  • Player A picks a doubled venue.
  • Player B picks a doubled venue.
  • Player A picks a venue.
  • Player B picks a venue.
  • Player A picks a venue.
  • Player B picks a venue.


Chapter 10 - League Championship Match Format

10.00 - The League Championship match uses the same format as a playoff match, except as modified by the rules in this chapter.

10.01 - Instead of restricting a venue, the players ban a second venue.

10.02 - The players pick an additional venue to be doubled, just after picking the first doubled venue.

10.03 - The winner of the League Championship match is the first player to win 13 games. If both players have won 12 games, the match proceeds to sudden death as described in chapter 11 of these rules, and a winner is determined.

10.04 - Summarized, the overall structure for venue selection is as follows:

  • Player A bans.
  • Player B bans.
  • Player A bans.
  • Player B bans.
  • Player A picks a doubled venue.
  • Player B picks a doubled venue.
  • Player A picks a doubled venue.
  • Player B picks a doubled venue.
  • Player A picks a venue.
  • Player B picks a venue.
  • Player A picks a venue.
  • Player B picks a venue.


Chapter 11 - Sudden Death Format

11.00 - When sudden death is required, the players first randomly determine one player to pick venues first, and one player to spy first. This occurs even if this choice was already made for a match which resulted in sudden death.

11.01 - The players alternate picking any one venue, for a total of two venues between the players. No venue may be selected which has already been selected.

11.02 - On each venue, the players will play once as spy, once as sniper, for a total of four games. Instead of the venue's usual layout, the layout is identical to the normal layout except the mission layout consists of all missions available for the venue being activated in the “known” variant, also called “known maximum.”

11.03 - If the sniper shoots a civilian during any of these games, the opposing spy is considered to have completed all of the available missions.

11.04 - At the conclusion of the four games, the player that completed more missions as spy, regardless of whether they survived, has won the match. If the sudden death is occurring due to a playoff match (NOT if due to a League Championship match or a Tournament of Position match), then the player with the higher regular season finish is considered to have completed two additional missions for this purpose.

11.05 - If the players have completed the same number of missions after the first four games of sudden death, they repeat the entire process, including the selection of venues, and continue to do so until one player ends a set of four games with more mission completions. In any such set of four games after the first set of four games, there is no advantage for a player with a higher regular season finish, even if the sudden death is occurring due to a playoff match.


Chapter 12 - Venue Pool

12.00 - The available venues are as follows. Players should use the SCL layouts in-game if available and accurate. The given layout must be used for each venue except during sudden death, for which see chapter 11 of these rules. The active missions are at the discretion of the player playing spy in each game, unless otherwise noted.

  • Aquarium any 4/8, 19 guests, 4:00
  • Balcony any 2/3, 7 guests, 2:00
  • Ballroom any 4/8, 15 guests, 3:30
  • Courtyard any 4/7, 16 guests, 3:15
  • Gallery any 4/8, 21 guests, 4:00
  • High-rise any 3/5, 11 guests, 3:30
  • Library any 5/8, 21 guests, 4:45
  • Moderne any 4/8, 20 guests, 4:15
  • Pub any 3/6, Inspect Statues disallowed, 13 guests, 3:30
  • Redwoods any 4/8, 14 guests, 3:30
  • Teien any 4/8, 12 guests, 3:30
  • Terrace any 3/6, 11 guests, 3:30
  • Veranda any 5/8, 21 guests, 4:15

12.01 - If a venue is added during a season, it will be considered by the league administrator for addition to the venue pool only if it is earlier than week 7. If a venue is added in week 7 or later, it will not be added to the venue pool until a subsequent season.


Chapter 13 - Scheduling Matches

13.00 - Except for Challenger Division, the schedule for all matches will be posted in advance. Weeks begin and end at midnight Pacific time at the end of Friday and beginning of Saturday. When players are scheduled to play a match, they should coordinate between themselves to play the match at some point during the scheduled period convenient to both players. If the players are having difficulty with scheduling, they should contact the league administrator.

13.01 - In Challenger Division, when a challenge is issued, the players should similarly arrange to play the match within one week subsequent to the challenge, at a time convenient to both players. If there is difficulty with scheduling, the players should contact the league administrator.

13.02 - If a player is unable to contact their prospective opponent, they should contact the league administrator immediately. Players should allow a reasonable amount of time, usually at least 24 hours, for their opponents to respond.

13.03 - Once a match is played, it must be uploaded to the primary SCL website, scl.spypartyfans.com, to be considered completed. If the site is down or a player is otherwise having difficulty with uploading a match, they should contact the league administrator.


Chapter 14 - Absences, Drops, and Forfeits

14.00 - If a player will be unavailable to play matches and they know this in advance, they should contact the league administrator, who will arrange for alternative scheduling.

14.01 - If a match is not played by its scheduled time, it will generally be tolerated as a late submission unless one of the players already has three such late matches pending.

  • At the discretion of the league administrator, if a player has four late matches, the oldest match will be treated as a forfeit loss for the player with matches outstanding.
  • If both players in a late match have four late matches outstanding, it may be treated as a double forfeit with both players losing.

14.02 - If a player has three late matches outstanding and has not responded to their opponents or to administrative inquiries, they will generally be dropped at once from the league. The league administrator may drop any player from the league if they feel that doing so would be fair and would cause the league to function more smoothly.

14.03 - All regular season matches must be completed by the end of the break week which divides the regular season from the postseason. Any match not so completed will have its result assigned equitably by the league administrator. The league administrator may assign the result of any match if doing so is necessary for the operation of the league.

14.04 - When a player is dropped from the league who was not part of Masters Circuit, all their unplayed matches are forfeited and counted as wins for their opponents. All their played matches are also retroactively forfeited and counted as wins for their opponents, even if the actual result was different.

14.05 - When a player is dropped from the league who was a part of Masters Circuit, all their unplayed matches are forfeited and counted as wins for their opponents. All their played matches are also retroactively forfeited and counted as wins for their opponents, even if the actual result was different, unless that player completed at least one match against each other member of the division. If they did so, then the first match played against each opponent will stand, and all other matches will be forfeited.


Chapter 15 - Placing New Non-Placement Players

15.00 - New players who join the league while a season is not in progress are added to the lowest Pro Circuit division unless they are placement players, for which see chapter 16 of these rules. If the lowest Pro Circuit division is full, a new one is created below the previously lowest one, and the player is added to that division.

15.01 - When multiple new non-placement players join pursuant to rule 15.00 in the same offseason, they are ranked in order of the number of total games played they have when they are added, and are considered to have joined the league in order of most games played to least.

15.02 - If a new player joins while a season is in progress, they are added to the lowest Pro Circuit division if it is not full. Players who join a Pro Circuit division in this fashion must still complete the single round robin event or be subject to the same forfeit procedures described in chapter 14 of these rules, though they will be given scheduling lenience in catching up on their matches.

15.03 - If a new player joins while a season is in progress, and the lowest Pro Circuit division is full, the player is added to Challenger Division.

15.04 - New players may not join the league while a season is in progress later than Week 9 of the regular season.


Chapter 16 - Placement Players

16.00 - If a player joining the league has at least 1,000 total games played, has never previously completed a full season in the league in which they finished outside of Challenger Division, and is not joining while a season is in progress, that player qualifies as a placement player. They may elect to challenge for placement, or they may be treated as a normal new player pursuant to chapter 15 of these rules.

16.01 - Placement players are first ranked by games played at the time placement starts, which is determined by the league administrator. The players participate in placement in order from highest ranked to lowest ranked.

16.02 - The highest ranked player challenging for placement selects any vacancy in the league's divisions in Silver Division or lower. They play a match, known as a placement match, using the regular season format, against the player with the lowest finish in the previous season who would otherwise receive administrative promotion to the chosen division under the fourth or lower method in the hierarchy described by rule 18.00.

  • If the placement player wins or draws, they are immediately placed in the vacant position.
  • If the placement player loses and they have not already lost a placement match, they immediately become the lowest-ranked placement player. If they get the opportunity to challenge again under this rule, they may not challenge for a spot in the same or higher division as the one they lost a placement match in.
  • If the placement player loses and they have already lost a placement match, they are eliminated as a placement player and are placed in the league pursuant to chapter 15 of these rules.

16.03 - After a placement player plays a placement match, if there are still placement players, and if there are still vacancies in the league in Silver Division or lower, the next highest-ranked placement player follows the procedure described in the preceding rule. This continues until there are either no more placement players, or no more qualifying vacancies.


Chapter 17 - Placing Returning Players

17.00 - If a player joins the league while it is not in progress, and that player has previously completed a full league season, and fully completed the last season in which they participated at all, they may choose to immediately fill the highest vacancy in the league which is at or below the division in which they last finished. This occurs prior to any other placement. Players who qualify under this rule may alternatively elect to be treated as placement players per chapter 16 or non-placement players per chapter 15. If they elect to do so they must follow the relevant rules and are no longer eligible for placement of any kind under this rule.

  • (a) - If multiple players qualify for the same vacancies by operation of this rule, the player with the most recent full season played has priority. If the players most recently played in the same season, then the player with the higher most recent regular season finish has priority. When a player has priority, they receive the highest available spot, and lower priority players may then receive the next-highest available spot if any.

17.01 - If a player joins the league while it is not in progress, and that player did not complete the most recent league season in which they participated, then they are immediately placed in the highest vacancy in the league which is below the division in which they last participated. If there is no vacancy at all, a new lowest Pro Circuit division is added and they join that division. They may not elect any other means of joining the league available under these rules. A player who joins the league in this way cannot participate in the Tournament of Position or the League Championship playoff, and are treated as non-existent for the purposes of determining who participates in these events, with the next available players moving up to fill the opening. If, however, they finish in 1st place in the regular season of a Pro Circuit division, they autopromote to the next division. All restrictions placed on a player by this rule are removed if they have completed one full season since the season which they participated in but did not complete.


Chapter 18 - Administrative Promotions

18.00 - If there would be a vacancy in one of the divisions at the start of a season, and that division is not the lowest Pro Circuit division, the vacancy is filled according to the following hierarchy:

  • First, fill the vacancy with a player joining pursuant to rule 17.00;
  • Second, fill the vacancy with a placement player who earns the spot;
  • Third, fill the vacancy with a player joining pursuant to rule 17.01;
  • Fourth, fill the vacancy with the player with the highest finish who both began and ended the last season in the next-lowest division;
  • Fifth, fill the vacancy with the player with the highest finish who began the last season in the division with the vacancy but ended the season in a lower division;
  • Sixth, fill the vacancy with the player with the highest finish who ended the season in the next-lowest division, but began it in a lower division than that;
  • Seventh, repeat the fourth through sixth methods as above, but proceeding downward through the divisions as necessary;


Chapter 19 - Match Format Errors, Technical Problems, and Disputes

19.00 - If a game is being played on the wrong venue, in the wrong order, or with the wrong settings, that game may be stopped and made void by either player at any time prior to the start of the next game, with no consequences, and restarted with the correct settings for the game that should occur for that precise game of the match. If a game with incorrect settings is completed and the next game started, then the erroneous match becomes official. The last game of a match becomes official as soon as it is completed.

19.01 - If a technical problem occurs during a game, and that problem has a potentially major effect on the result of the game in the judgment of one of the players, that player should immediately stop the game if it is in progress by exiting out of it and notify their opponent of the problem. If the game has already ended, the player must notify their opponent of the problem before the start of the next game, otherwise the problematic game will be made official. In either event, the players should then immediately play a replacement game if that can plausibly done without more technical problems. The players should then play the rest of the match, ignoring the problematic game and its replacement entirely, until one player has won enough games to win the match even without the problematic game, or until the players have played all other games in the match. Then both the prematurely terminated game and the replacement game should then be forwarded to the league administrator for judgment along with the rest of the match.

19.02 - If the outcome of the problematic game would have no effect on the match, then no ruling will be made and the replacement game will stand as the official result. If the result of the match depends on the outcome of the problematic game, the league administrator will rule on the outcome of the match in whatever way they deem to be equitable. Generally the league administrator will let the outcome of the replacement game stand unless they believe by clear and convincing evidence that one player would have won the original game but for the technical problem occurring.

19.03 - If the players have a dispute about these rules while a match is in progress, the league administrator should be contacted immediately for a ruling if available. If the league administrator is not available, the match should be adjourned until the league administrator can rule. If one of the players in the dispute is the league administrator, then the game's developer resolves the dispute.


Chapter 20 - Miscellaneous

20.00 - The game's placeholder art, commonly known as "old art," is banned from the league to the extent that is possible. Players may never use any setting or select any venue which would cause placeholder art to be used.

20.01 - If a setting is available to enforce spectation delay in-game, the players must activate this setting for all league games.

20.02 - All SCL matches are subject to broadcast and casting by the league. A player who wishes their matches not to be cast may notify the league administrator, but such requests are not guaranteed to be honored.