SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.
Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
This build involved a lot of weird and specialty parts: the bricks on Balcony are so prominent as to constitute a key feature of the design, so regular red Lego bricks wouldn’t cut it. Luckily, Lego makes masonry-style bricks. There are also improvised glasses on the end table and simulated throw pillows on the two-toned couches. My favorite bit is that the five large window frames are actually jail cell bars painted black.
The rousing success of the Animal Welfare Charity Streamathon means that the community unlocked (instantly, and live on stream!) all three new site features available on Saturday. Here’s a quick rundown of what we’ve added:
Thanks to wobble, we can now see a top-down, in-browser, animated visual representation of each game called Party Surveillance.
The final community donation goal on the Animal Welfare Charity Streamathon was labeled “CENSORED VIDEO” which, cheekily, turned out to be quite literal. Presenting Unnecessary Censorship: SpyParty Edition, wherein we demonstrate what the human mind can be made to do with a few simple audio effects.
The big charity streamathon is close (two days: Saturday, May 8th!), so here’s a quick rundown of the planned schedule, as well as the specific charities donations will be going to (with reasoning for each). We’ll also be personally matching every dollar. Please do stop in, either to help support a great cause or just to hang around, chat, and amplify the fun. All happening at twitch.tv/spypartyfans. UPDATE: the entire 10.5 hour stream is now available on Twitch!
One of the advantages of a protracted development cycle is that the game accumulates an impressive historical record. SpyParty’s competitive history is rich for any game, and for a game still in Early Access, it’s practically unheard of. With that in mind, I’ve made an attempt to identify and describe the greatest competitive matches in the game’s history. Continue reading →
Six years ago to the day, Drawnonward posted an entry here titled Depth First, Accessibility Never? where he talked about the game’s depth, how it can intimidate new players, and what we can all do to help mitigate that. The biggest gains to be had, of course, are still on the game development side of things, but now’s a good time to take stock of what we have (and haven’t) done on the community side: Continue reading →
Casting has always been a big part of the SpyParty scene, particularly from 2018 onward when the game became available on Steam just as SCL Season 4 began. From those matches and other tournaments the same year, the community produced over 100 hours of competitive SpyParty content. In 2019 we roughly doubled it, and added another 150 hours (plus countless casual competitive streams) in 2020. Add it all up and you’ve quite an archive, so we decided to do something with it:
Introducing 24/007, a Twitch channel that continually streams competitive SpyParty matches. The channel, which picks the next VOD randomly, is launching with over 400 videos and about two weeks of run time. Most VODs have had their host and casters logged, along with a related match page so you can easily download the associated replays. Continue reading →
Matches are played out of order, or sometimes not played at all, so it can be difficult to know who’s exactly in the best position to clinch a division title or postseason spot. Let’s break that down by reviewing current scores and remaining matches.
Please note that I use “secure” to mean a player cannot drop any lower than that position, and “locked” as a way of saying that position will not change no matter what.