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What is SpyParty?
SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.
Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
There are two ways that snipers get highlights and lowlights:
- They highlight characters for potentially completing missions. These suspects are Threatening to win the game via mission completion. A partygoer has reached 100% threat if they could have completed the number of required missions.
- They highlight characters for acting Suspiciously. Snipers may feel something is suspicious because it looks “non-AI like” or “human-like” or “Like something my opponent would do.”
Note that what is Suspicious varies wildly from sniper to sniper, but what is Threatening is always the same.
In my mind, there are two kinds of idling: passive idling, and active idling.
Passive idling is doing nothing and not gaining attention. Active idling is moving around and gaining attention, but not completing missions.
Passive idling is the best way to look like an AI, because AI are so fond of doing nothing. The most passive idling is just standing in a conversation: you aren’t finishing missions, and you aren’t giving the sniper any reason to care about you. This is unsuspicious, but a weak play, because you never show on the sniper’s radar and are therefore unlikely to be lowlit.