SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.
Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
This feels a little out of place, but the thought crossed my mind, and once the dominoes start falling it’s hard to get them to stop.
I was thinking about where SpyParty, as a game, and to some degree as a community, will eventually land after (or perhaps during) it’s beta phase in regards to eSports, serious competition, and things in that vein.
Games like SC2, CS:GO, and DoTA2 are special games that seem to either gotten lucky, or were hand-crafted to be serious, eSports kinds of games. I know Chris Hecker’s goal for SpyParty, on some level, was to allow for this amount of play, and to even encourage it, but I guess what I am asking is – Does SpyParty have what it takes to be a real contender in the world of MLGs and Dreamhacks?