As a small change of pace from the last couple of weeks, we present these still image puzzles created by abearRAWR. As with the video puzzles of the previous weeks, you should be able to spot the spy in all of them, though in some cases the giveaway is extremely subtle. The last one, in particular, requires some outside-the-box thinking. You can (and probably should) click on each to bring up a larger version. Good luck, and good hunting:
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What is SpyParty?
SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.
Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
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It’s Monday, so that means more SpyParty Tsumego puzzles! These three new entries are, again, courtesy of Plastikqs, and you may have noticed a gradual increase in difficulty. Enjoy, and good luck!
After the great response last week, Plastikqs is back with three more puzzles for you to devour. We don’t know what’s easy or hard any more, so the difficulty labels have been removed this time; you can decide between yourselves how they should be ranked!
Thank you to everyone for giving their suggestions for future puzzles; they’ll appear eventually, so you’ll be able to see if you get tricked by your own ideas.
Good luck and enjoy!
Tsumego is a term used in the game Go to describe small puzzles which focus on whether a group of stones are “alive” or “dead” (captured). With that in mind, Plastikqs presents a new series of small SpyParty tsumego puzzles.
Each clip is about 30 seconds long, and there are no markers or identifiers present. However, the Spy is in there somewhere, and will do something that only a Spy would. If you find yourself saying “well, I guess the spy might do that,” you haven’t yet found the solution. When you find the solution, you’ll know.
These are arranged in what we expect will be ascending order of difficulty, and the solutions will be posted the following week along with three new puzzles. Enjoy!
Day 1: Round Robin
Roughly two dozen people showed up to compete in Shark Week(end), a weekend-long mini-tournament to test and explore the game’s newest venue, Aquarium. The new venue’s most notable feature is a massive shark that swims back and forth between the sniper and the party, creating temporary (but significant, and predictable) occlusion.
Given the uptick in participation from the Teien tournament in December, the proceedings on the first day lasted roughly three-and-a-half-hours, and not everyone completed every match. Most players played 42 games. The top four slots were as follows:
We’ve just released a new, dramatically improved version of the SCL Game Finder.
Game Finder 1.0 allowed you to search for any player, in any role, with any outcome, within a specific division and on a specific venue, for the previous two regular seasons. Version 2.0 is a massive leap forward in both available information and options.
There’s a point before every competitive SpyParty match where my brain comes up with reasons not to play.
I don’t ask it to do this, but it does it anyway. Maybe something will come up and I’ll have to reschedule or drop out. Maybe there’ll be some kind of emergency. Maybe I’ll just faint. My brain does this whether I’m an underdog or a favorite, whether I’m confident or pessimistic. My brain does this even though everything is fine and I have no intention of deferring the match. In fact, I’ve never failed to show for a scheduled match, for any reason. But I still involuntarily imagine excuses I can use to avoid it, every time.
Day 1: Round Robin
The first day of the Teien Tournament was a round robin featuring 17 competitors. Each player was scheduled to play every other player for two games: one as spy, and one as sniper. At the end, the four players with the most wins advanced to a small bracket to be played on the second day.