
Six years ago to the day, Drawnonward posted an entry here titled Depth First, Accessibility Never? where he talked about the game’s depth, how it can intimidate new players, and what we can all do to help mitigate that. The biggest gains to be had, of course, are still on the game development side of things, but now’s a good time to take stock of what we have (and haven’t) done on the community side:
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