Like many other players, there’s a piece of my brain that is slowly digesting thoughts about SpyParty nearly every day. During the last two years of interaction with the game I’ve approached the game more as an analyst/caster than a competitive player (where I’ve barely avoided relegation from SCL’s Platinum Division for two seasons); I’ve spent far more time describing SpyParty than playing it. Continue reading
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What is SpyParty?
SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.
Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
Which missions are the strongest?
There’s much debate in the SpyParty community about this question, and even players who don’t engage in that debate influence it; the way one plays spy is a direct reflection of which missions they believe are strong in various situations. But how do we evaluate mission strength, and by extension, how do the venues we visit affect those evaluations?
We can answer this question by answering two others: