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What is SpyParty?

SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.



The Ladder: Climbing Up and Onward?

The SpyParty Ladder, administrated by KrazyCaley, has really influenced how SpyParty has grown and developed recently. I understand that as a smaller community, it makes sense that a centralized, continuous tournament of sorts can be a large draw to many players, especially higher level players who primarily want to test their skills against similarly skilled opponents. That is exactly why I joined the ladder initially, or more accurately the tournament that would seed the initial placings into what would become the Ladder.

For a time I was really content with the Ladder, just happy with how it worked and what it was doing for the community. I mean, look at all of this new activity and excitement! All these sweet replays, and suddenly a real competitive amphitheater to legitimately put ourselves to the test! And I would like to note that, for this exact reason, the Ladder is very good at its intended purpose, which I would define as ~ To provide a stable and reliable competitively minded place with which to test one’s skill at the game of SpyParty. 

Now the specifics of why I decided to step down from the Ladder are unimportant for this piece of writing, but what is important is the things I’ve started to notice that are seemingly a result of the Ladder.

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Does SpyParty Have What It Takes?

This feels a little out of place, but the thought crossed my mind, and once the dominoes start falling it’s hard to get them to stop.

I was thinking about where SpyParty, as a game, and to some degree as a community, will eventually land after (or perhaps during) it’s beta phase in regards to eSports, serious competition, and things in that vein.

Games like SC2, CS:GO, and DoTA2 are special games that seem to either gotten lucky, or were hand-crafted to be serious, eSports kinds of games. I know Chris Hecker’s goal for SpyParty, on some level, was to allow for this amount of play, and to even encourage it, but I guess what I am asking is – Does SpyParty have what it takes to be a real contender in the world of MLGs and Dreamhacks?

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